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 PLATFORM: GAMECUBE
SEQUEL-A-GO-GO, BABY!

hen the original Viewtiful Joe was released on GameCube, I completed it twice in a weekend and worked my way through it an additional three or four times on the different difficulty levels within the last year. I even purchased the game again on PlayStation 2 just so that I could play through it as the exclusive bonus character, Dante from Devil May Cry. Some people might say that I have way too much time on my hands and I should get out of the house once in a while. Those in the know can attest that my obsession is justified, and is a testament to the game’s fine craftsmanship. I’ve always called it a gamer’s game. Not only does it embrace the mentality of the golden age of gaming, it pushes you to hone your skills. To say the very least, I couldn’t wait to wrap my hands around the sequel.

I can safely say that Viewtiful Joe 2 rejuvenates my obsession, but it doesn’t take it to the next level. The changes to gameplay are miniscule at best, and I wouldn’t necessarily say that I’m fond of most of them. The biggest difference that has been implemented is tag team gameplay, or as Capcom likes to refer to it, Viewtiful Touch.

At any given time, players can tap a button to switch control on the fly from Joe to his lovely lady-friend Silvia. As you may recall, she was also a hidden playable character in the first game. Comparatively, she had the same moveset as Joe and was faster, but was also much weaker and susceptible to greater damage. In this sequel, she’s just as nimble, but now she has her own unique attacks. Her standard punch has transformed into a limited range pistol shot. Additionally, whereas Joe can tap into the VFX powers of Mach Speed, Zoom In, and Slow, Silvia can activate Mach Speed, Slow, and a new ability called Replay. When you activate this power, Silvia can deal three times the damage. Of course, if she gets hit in this time, she takes on just as much. If you eat a hamburger while in Replay, you’ll gain three times as much health as you normally would. I love everything about this ability, but I wish Joe had it as well. I really – and I stress this point – do not like Silvia’s pistol attacks. They don’t even come close to delivering the same level of excitement as Joe’s furious punches. Truth be told, the only time I keep her on the field is when I have to use her unique talents to solve puzzles. Switching characters is a great idea, but it’s neither advantageous nor an integral part of gameplay.

The Six Machine, Joe’s transforming craft, is also in the spotlight more than before. I enjoyed the shooter stages in the original game, and I couldn’t get enough of them in this title as well. The submarine level is particularly impressive. Outside of this, the remainder of the game is Joe as usual. The stages are wonderfully diverse (you’ve gotta see the switching room area), and the selection of enemies will make you tap into all of your abilities and techniques. I also have to point out that boss battles really don’t get much better than this. I think you’ll agree that a certain T-Rex character can best be described as a comic genius.

Of course, for casual gamers, a Kids difficulty is available from the outset. Fans of the series will obviously choose the Adult option. Some of the puzzles aren’t as frustrating as they were in the original game, and it is a hair easier. Don’t worry, though, it will still push your skills to the limit. Once you work your way through the game, you’ll unlock a bonus feature called The 36 Chambers. I don’t want to ruin the surprise, but let’s just say that Joe 2 has replay outside of unlockable difficulty settings.

Going into this review, I was looking forward to a bit more than the typical Joe formula. While I didn’t necessarily embrace the biggest addition that Clover made, I did walk away completely satisfied and ready to work my way through it again and again.  



   9.25

Stylish, funny, good-looking, and packed with thrills, Viewtiful Joe 2 reminds me of me. But seriously, this is one heck of a cool title. Like the first game, the graphics are gorgeous, the style is unique, the action is frantic, and the puzzles are clever. If you loved the original title, you’ll love this one too. There’s a good reason I keep mentioning the first game: they’re really pretty similar. Sure, Silvia is now playable from the outset, but she only has one unique power and can be switched to on the fly, so she’s really more of an expansion of Joe than her own distinct character. But I didn’t really want Capcom to reinvent the wheel with this sequel – the Viewtiful Joe series occupies a unique space in gaming, and I was craving more after the first game. Joe 2 delivers – I wouldn’t necessarily call it any better or worse than the first title, but when you’re dealing with this level of quality, a step sideways still makes for a great game.

9
CONCEPT:
Add a second character to the mix and give fans more of what they want
GRAPHICS:
The two-dimensional backdrops and cel-shaded characters are as stylish as ever
SOUND:
The script isn’t the best, but some of the character voices do bring about a laugh or two. The soundtrack fits the action at hand
PLAYABILITY:
The tag team tactics are a bit shallow. Combat and the VFX powers are just as praiseworthy as they were before
ENTERTAINMENT:
As long and enjoyable as the first game. The 36 Chambers gives the game a bit of longevity
REPLAY:
Moderately High
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