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 PLATFORM: PC
LATE TO THE PARTY

ioWare cut its teeth on the PC decades ago, and the developer’s latest masterpiece is finally available for Windows after its Xbox 360-only debut. The company thankfully went the extra mile in crafting an interface more suited to mouse and keyboard control for this port, and load times have been dramatically shortened, but at the end of the day, it’s very much the same game.

I won’t waste time with a detailed description of the game itself – plenty of ink and electrons have already been devoted to the task. The storyline is amazing, the combat and character progression systems are decent, and the presentation is second to none. None of this has changed from the original. The few areas in which Mass Effect differs on PC are minor, but appreciated.

A completely new pause screen replaces the selection wheels found on the 360. Holding the space bar brings up icons for everything you can do; skills and weapons for your party and yourself are controlled from this screen, and you can give separate movement orders to each of your two companions now. An MMO-esque hotbar allows for one-touch activation of your own skills without pausing play. Much-improved inventory management and an amusing new decryption minigame are very welcome as well. I’d like to be able to bind keys to a lot of the things that you’re forced to use the mouse for on the pause screen, but this is certainly a serviceable interface that goes well beyond the cut-and-paste jobs that PC gamers are too often subjected to with console ports.

While this doesn’t use the most scalable graphics engine in the world, a fast rig can pump out visuals that put the 360 version of Mass Effect to shame. That multi-thousand dollar investment seems worth it when you’re seeing 60-plus frames per second at resolutions a console can only dream of. Similarly, with a nice machine you’ll notice that the Normandy’s decks are much closer together – elevator rides are much, much quicker.

Nearly every one of the many praises and criticisms of the console version can accurately be applied to this port, but I’d recommend this edition of Mass Effect to anyone with a good PC. You even get the first downloadable content pack for free, though BioWare was silent when asked about whether future DLC will discriminate between platforms.

  

BEN REEVES   9.75
I wish I could go back in time and stop myself from playing Mass Effect the first time. That’s about the only way I could appreciate this PC release more. Mass Effect was already a stellar RPG, featuring superb storytelling, fun combat, and a revolutionary conversation mechanic. But this isn’t a quick and dirty port either; obvious improvements like a streamlined inventory system, multiple hotkeys, and quicker load times smooth out Mass Effect’s few wrinkles. And I hope a few improvements make it over to the sequel, such as the new tactical HUD that allows for issuing orders in a more efficient manner, and the fun new decryption minigame. If you haven’t played through BioWare’s masterpiece yet, my only warning is that once you do you’ll also be wishing you could time travel – so you could jump into the future and play the sequel.
9.5
CONCEPT:
Retool the interface and sharpen the visuals for this epic RPG’s PC incarnation
GRAPHICS:
Texture pop-in still rears its ugly head, but the buttery-smooth framerate and high resolutions you can push on a fast machine are outstanding
SOUND:
Exactly the same as the Xbox 360 original – meaning that the audio work is some of the best in gaming
PLAYABILITY:
Props to BioWare for creating a decent interface for mouse/keyboard control, but there are still things I feel are missing
ENTERTAINMENT:
This is one of the best RPGs we’ll see in the current console generation, and the platform you play it on doesn’t matter much
REPLAY:
Moderately High
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