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 PLATFORM: GAMECUBE
Hack 'N Slash

fter playing Street Racing Syndicate, I’m left with two overriding feelings: the racing itself is pretty good, and the rest of the game feels like a total hackjob. The title offers free-roaming cities, which it delivers on with versions of Los Angeles, Philadelphia, and Miami. The wide-open feel is really there, and each gameplay option is available from this mode – you just ride up to people and start burning rubber.

From a racing physics standpoint, SRS is pretty solid. Each car feels different, and the upgrades available tangibly change your experience. These are very good things, and the high point of the game. The rest of the required pieces are generally cobbled together and left me thinking that this game was supposed to come out years ago…many years ago.

The interface for nearly every action is convoluted and hard to follow – you’ll go into upwards of four menus before seeing exactly how a particular turbo kit changes your car (if you can remember the ride’s base stats before you go in). Also, the free-roaming city is a great idea (one that other racers are introducing in the near future), but I almost always warped to places because I just didn’t feel like cruising. It’s not really much fun.

Also, I don’t like the reward system. Here’s where it comes down to a little personal preference – the biggest and easiest to find rewards are low-res videos of models dancing. Me? Not interested. Other offerings for good performances are things like cars, parts, and new events. The showroom doesn’t readily tell you which cars are newly available, the tuning options are aggravating to implement, and the races are exceptionally short.

SRS could have been a contender; instead it feels like an unpolished, exploitative dud that falls short in the margins.

  

MATTHEW KATO   6.75

SRS is basically an amalgamation of Midnight Club II, Need for Speed: Underground, and Project Gotham Racing. Even though it draws from each of these titles, it’s like puréeing a Thanksgiving dinner and then sucking it through a straw – there’s much lost in the translation. The main reason SRS doesn’t grab me is because it has no sense of speed. But there’s something else missing in its assemblage of parts, and it certainly isn’t made up by being able to dabble in the flesh trade for exploitative videos of girls dancing. No, it’s gonna take a lot more than that to make a good game.

6.75
CONCEPT:
Open-city environments, street racing, and hot chicks
GRAPHICS:
Very NFS: Underground-looking at night and interesting lens flare effects during the day – cars look a little flat
SOUND:
The girls’ videos feature some of the worst techno I’ve ever heard, and no, I’m not exaggerating
PLAYABILITY:
Fairly solid car physics overall, and each car and customization changes the experience
ENTERTAINMENT:
Certainly a more successful amalgamation than Juiced (see page 129), but still not something I’d be excited to play more of
REPLAY:
Low
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