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 PLATFORM: XBOX 360
HOT IMPORT DELIGHT

ike the custom rides that populate the tuner events that give Hot Import Nights its name, this title is not your average factory model. It’s packed with special little details that set it apart and give it an edge on the competition. Sure, some of the game’s features aren’t exactly the equivalent of a whole-new engine, but at least Juiced 2 is doing whatever it can to find that last ounce of speed.

The career structure of Juiced 2 is similar to Dirt in that it’s structured in tiers. The crucial difference, however, is that promotion up the ladder isn’t predicated on how many events you finish or points you accrue, but rather which goals you’ve completed. These include getting a certain amount of drift points, earning someone’s pink slip, and more. The key here is that multiple races can be used to complete any one goal, and that multiple goals can be completed in any one race. So you can finish a betting, drift, and team challenge all in the same race. You could even race your entire career online against a field of other players if you wanted to. These races, by the way, can also have their own conditions, such Last Man Standing, where you have to outlast the rest of the field by not hitting any track barriers.

The game’s emphasis on choice continues off the track. You can customize your car, of course, but I like how the title gives you enough cash and tells you exactly how much you can customize each car before it maxes out its stats and becomes obsolete. No longer will you wonder if you’re just wasting your time and money on a dead-end car. I also love how you don’t just buy upgrades; you have to earn them through finishing a challenge first – like the pink slips and betting, it’s one of those details that keep this title from being average.

Juiced 2’s progress in numerous areas is blunted only by the short, uninspired tracks, which can affect the quality of the racing itself – something that’s no small matter, I know. I find Project Gotham tracks have done better in giving player bite-sized, drift happy courses, but overall this game is the burst of speed that this genre needs.

  

MATT HELGESON   8.5
The first Juiced seemed like a cheap and sleazy street racing wannabe, so color me shocked at how much I like the sequel. Every aspect of this game has been radically upgraded, from the gorgeous graphics to the expertly designed career mode (offered both online and off). The sheer variety of events and challenges is impressive, and organized in a much better fashion than the in the last game. The side betting is back, and more fun since you’re not being penalized for in-race damage to your ride. The racing is solid, if not as thrilling as Midnight Club, and will really put your drifting skills to the test. Some of the presentation is still a little cheesy, but it’s a lot easier to ignore when the meat of the experience is so well done. Kudos to Juice Games for putting a lot of well-spent time and effort into revitalizing this franchise.
8.25
CONCEPT:
Juiced 2 has the glitz to spice up what would otherwise be some staid racing
GRAPHICS:
The game tries to throw all manner of visual effects at you to varying degrees of effectiveness
SOUND:
Like Dirt, Juiced 2 makes use of a menu narrator that’s cool to hear
PLAYABILITY:
The feel is a little loose like the first Juiced, but it’s not too bad
ENTERTAINMENT:
Although it doesn’t have the best racing out there, the game is still exciting at every turn
REPLAY:
Moderately High
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