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 PLATFORM: XBOX 360
ROUND TWO GOES TO RAINBOW

amers love to decry publishers pushing out franchise installments on a yearly basis, and there are good precedents for that view. With a product as good as Rainbow Six Vegas, though, it’s hard to muster up the kind of righteous wrath that can only be expressed in pithy comments and animated GIFs on a message board. Without a doubt, this sequel is more of the same; a few additions to the gameplay and frontend do not a new experience make. However, Ubisoft managed not to screw anything up from the amazing original, which pretty much makes this the best tactical shooter out there by default.

Three things are all that separate Rainbow Six Vegas 2 from its predecessor. The first, new maps for both single- and multiplayer, should come as a surprise to no one. They’re generally well-designed, with a variety of environments on the multiplayer side and enough branching paths to offset the linearity on the campaign side. Second, the addition of a sprint function is welcome and makes bounding from cover to cover less painful. Finally, the experience system has been expanded with parallel rewards for specific roles (dropping guys from long range nets you Marksman points, for example) and is integrated into single-player as well as online.

Even though these few additions are the only things that distinguish the sequel from the original, this is an amazingly fun game to play alone, with friends, or with strangers online. The generic plot (mercenaries, terrorists, WMDs, blah blah blah) won’t impress anyone, but playing through the story is an enthralling experience nonetheless. Figuring out how best to assault an entrenched enemy is as much fun as the excellent firefights themselves, and the maps are smartly designed to offer plenty of options.

Squad controls and interactions are simplistic, as they always have been since Rainbow Six moved to consoles, but at least the AI is good. Story mode really shines when played cooperatively, though. Nothing else (on consoles, anyway) can forge a few friends on their couches into a squad of brutal military efficiency like the brilliant gameplay here can. After finishing out the campaign, co-op terrorist hunts offer even greater challenges to your tactical acumen. Simply put, there’s no better cooperative FPS experience anywhere.

Adversarial multiplayer channels Counter-Strike in all the right ways. Matches are quick, bullets are lethal, and good teamwork defeats twitch reflexes every time. The reward system is genius, and offers plenty of incentive to keep playing for a good long time. Here again, map design allows enough creativity in your tactical approaches to engage more than just your trigger finger.

Rainbow Six Vegas 2 is a hell of a package. It’s sort of a shame that so much of it is recycled from the last game, but nobody stops eating their favorite food because it’s similar every time – and this is the Kobe beef of tactical FPS.

  

ANDREW REINER   9.5
Dangling upside down on a health club’s climbing wall with a pistol burning hot in my hands, I realized that Rainbow Six Vegas 2 was not only a highlight reel of FPS action, it was a dissertation in quality level design. Ubisoft Montreal has made an art of transforming mundane everyday locations into festive firefight playgrounds. Moreover, branching paths snake through most of the areas, which is great for co-op tactics, and it’s amazing how the cover is always organic to the particular environment. The enemy AI has also improved, learning to use night and thermal vision to thwart your secondary grenade attacks. This sequel may not offer a wealth of new gameplay features (a sprint maneuver and a dozen new weapons), but its campaign is now just as praiseworthy as its multiplayer, which with awesome new maps and modes, is worth investing another year or two of your life into.
9.25
CONCEPT:
That most elite of fictional special forces has to save the world from terrorists…in Las Vegas…again
GRAPHICS:
I’ll take this title’s smooth framerate over a few more polygons every day
SOUND:
Excellent voiceovers and snappy sound effects play their part well
PLAYABILITY:
Firing and moving is perfect. Controlling your squad, not so much
ENTERTAINMENT:
Amazing co-op, good single-player, outstanding team-based versus modes – what’s not to like?
REPLAY:
High
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