applaud developer Zipper Interactive for putting in a lock-onto feature in their PSP games instead of bullheadedly plowing forward with a shooting formula that doesn’t work for the system. That said, they still haven’t been able to get this feature to work very well. In the last game the lock-on made FTB too easy, basically allowing you to lock onto enemies before you could even see them. Zipper Interactive has fixed this problem, but now you can’t lock onto enemies (even when you see them) unless you are within a certain distance. Adding to this problem is a completely unintuitive free-look system; sometimes enemies will be in your bling spot, making it difficult to retain the element of surprise.
Oddly enough, the single-player campaign is still more enjoyable than its PS2 brother. At the very least this does a better job of walking you through the first level and teaching you the ropes. Plus, using the Command Equity Points you earn during missions to unlock additional weapons and upgrades is pretty cool.
But FTB’s saving grace is its multiplayer, the only real reason to play this game. A lot of the single player problems evaporate when you go online and sample any of the eight multiplayer modes FTB 2 has to offer. It does feel like some (though not all) of the skill is sucked away by the lock-on controls, but that won’t keep you from having fun. And there is that thrill of being able to play deathmatch on the go. Sure, it’s not the only game to do portable multiplayer, but it’s one of the better ones, so if that’s what you’re looking for then maybe FTB 2 is your game.