inal Fantasy VI is one of the best RPGs ever made, and this version doesn’t sacrifice any of its inherent awesomeness. From the huge cast of characters and their special moves to the memorable scenes like the opera house event, it is all intact and as good as you remember.
Unlike some of the previous Final Fantasy GBA titles, this one isn’t marred by any significant technical problems. The only slowdown I noticed was surprisingly in towns; battles seem to run even better than they did on SNES, like when Sabin uses his Fire Dance (now called “Rising Phoenix”) Blitz. In short, everything works as good or better than before, making this the best version of Final Fantasy VI to date.
Even though Final Fantasy VI has already reappeared once on the PSone, this isn’t just a port of a port. The refined translation clears up some potentially confusing story bits, and there are new espers and dungeons waiting for you in the endgame. Even though this content is a nice bonus, it doesn’t have a significant impact on the main progression. Luckily, the core game is still amazing by itself, and no one should need some fancy-pants excuse to go back and play this timeless classic.