ommandos has never been a game for the easily frustrated. This latest effort does nothing to change that; in fact, it may be even harder. Therein lies the trouble: The difficulty is so high that you don’t so much create a solution to the problem at hand as find the correct one.
In most other tactical-type titles, each level (or battle, or whatever) presents you with a mission, in which you utilize the resources at your disposal to carry out your task in whatever manner you see fit. In Commandos 3, you have to walk such a fine line that in just about any given situation there is only one good plan of attack. Just like being in actual Nazi Germany, if you do pretty much anything at all, you get shot.
To make the game even more inaccessible to new players, the interface is counter-intuitive to the point that you not only have to learn the commands, you have to un-learn anything you remember from similar titles. The shortage of hotkeys adds to an already-high frustration quotient.
Destination Berlin should suit people who liked the first two titles just fine. It just doesn’t do anything to make the gameplay more accessible or enjoyable to the general gaming public.