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 PLATFORM: PC
MISSION NOT-BLOODY-LIKELY

ommandos has never been a game for the easily frustrated. This latest effort does nothing to change that; in fact, it may be even harder. Therein lies the trouble: The difficulty is so high that you don’t so much create a solution to the problem at hand as find the correct one.

In most other tactical-type titles, each level (or battle, or whatever) presents you with a mission, in which you utilize the resources at your disposal to carry out your task in whatever manner you see fit. In Commandos 3, you have to walk such a fine line that in just about any given situation there is only one good plan of attack. Just like being in actual Nazi Germany, if you do pretty much anything at all, you get shot.

To make the game even more inaccessible to new players, the interface is counter-intuitive to the point that you not only have to learn the commands, you have to un-learn anything you remember from similar titles. The shortage of hotkeys adds to an already-high frustration quotient.

Destination Berlin should suit people who liked the first two titles just fine. It just doesn’t do anything to make the gameplay more accessible or enjoyable to the general gaming public.  



ANDY MCNAMARA   6

Destination Berlin, like all the Commando games before it, is a very well produced and graphically stunning game. Unfortunately, it is also extremely difficult. Which is a shame really, as I want to play it, I just quickly discover that I don’t have the patience. Fans will appreciate this one, but I just don’t have the fortitude.

6
CONCEPT:
Use the unique skills of your team to pull off impossible missions
GRAPHICS:
Pre-rendered backgrounds are nicely detailed, if static
SOUND:
Painful, repetitive voice acting with some of the most ham-stuffed accents I’ve ever heard
PLAYABILITY:
If you can spare ten hours to learn the labyrinthine interface, it’s fine
ENTERTAINMENT:
For those who like the series, this will make you smile. The rest of you should stay far, far away
REPLAY:
Moderately Low
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