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 PLATFORM: XBOX 360
OH YOU MAD 'CAUSE I'M STYLIN' ON YOU

’ll say this about Def Jam Icon: it’s definitely a game of rap’s present. While the first titles in the series gave some dap to old school legends like Slick Rick, Flavor Flav, and Ice-T, Icon steps to the plate with a roster of current heroes like Young Jeezy, Mike Jones, and Dipset capo Jim Jones. The game’s new, revamped career mode also reflects the fundamental truth about hip-hop in 2007: this is a business, and you’ve got to balance street credibility and good music while managing your assets in an intelligent manner. Throw your hands in the air and wave ‘em like you just don’t care? Sorry, dude, I’m too busy setting royalty rates and marketing budgets.

Icon puts you in the shoes of a young, up-and-coming record company executive trying to make a name for yourself in the industry. In past games, Def Jam’s career mode felt more like window dressing than a real experience, and EA Chicago has gone a long way to adding depth to the “Build a Label” mode. With your home computer and mobile device, you’ll have to balance relationships between artists, lawyers, finicky females, and even a few shady politicians as you look to mine platinum and gold on the sales charts. As you advance, you’ll get updates on your progress through actual BET News updates, and see your label’s bottom line finances on you computer. It’s quite addictive, although the larger cutscenes and story seem to advance the same no matter what decisions you make.

The improved career mode goes hand-in-hand with the game’s amazing presentation. The graphics – especially in the detailed environments – are some of the best I’ve seen in a fighting game to date. The levels also feature a high degree of interactivity, allowing you to trash the arena until it’s a flaming pile of rubble. The great soundtrack is also incorporated into gameplay by allowing you to “mix” the soundtrack in real-time, scratching the track until you cause explosions and other pre-scripted events. Learning to use the environment to your advantage is key, as you can easily turn the tide of a match by throwing your opponent into an explosive point, then using your “air DJ” skills to send him flying through the air. I appreciate the fact that EA Chicago tried to do something unique with the music, as it’s such a large draw of this franchise.

Unfortunately, the least accomplished part of the Icon is the most important: the gameplay itself. The developers attempted to incorporate Fight Night-style analog moves into the usual button mashing, to mixed results. While normal attacks are done with the face buttons, grapples, special moves, blocks, and music mixing are all done with the analogs, resulting in a control scheme that sometimes feels muddled and confusing. While it’s awesome when you throw your opponent into a wall of speakers, to explode the PA, too often the control feels sluggish and unresponsive – especially the evades, which work approximately half the time. As the difficulty increases, these frustrations mount considerably, making me wonder if there were too many functions assigned to the analog sticks.

In addition, after awhile the recycled environments and repetitive battles start to feel like a chore rather than a reward. While I applaud the risks that were taken with this game, and can see the great potential in this new direction, Def Jam still needs a great deal of polish before it can be one of the premier fighters on the next-gen consoles. Icon will definitely provide you with some exhilarating moments, but there’s a lot of unrealized promise here that will hopefully be fulfilled in the next game.

  

BRYAN VORE   7.75
Def Jam: Icon could just as easily be titled Suge Knight Simulator 2007. Players sign and promote artists during the day and beat down suckas at night. Character models look exactly like the real life rappers they’re based on, and their movements are incredibly lifelike (albeit exaggerated). Stages and the hazards contained therein show off a unique look as they bounce around to the beat, and are fun to destroy throughout the course of the fight. I also found it surprisingly satisfying to perform some mid-fight DJ scratching to switch the song over to my custom track. Despite how fun this fighting system is to explore at first, it eventually becomes “the thing you do to see what happens next in the story.” EA’s attempt to inject Fight Night into Def Jam doesn’t really work in the end. The analog control scheme is slow and unresponsive against more challenging foes, and you really can’t get away with not using the HUD. I really liked the unique record label management mechanic, but all of that cash rolling in made it way too easy to buy even the most pimpin’ bling.
7.75
CONCEPT:
A reinvention of the popular hip-hop brawler, with a totally new approach to the career mode, music, and gameplay
GRAPHICS:
Simply unbelievable. The detailed backgrounds and explosive effects dazzle the eye
SOUND:
It’s certified live street bangers all around. Even better, the music actually figures into the gameplay
PLAYABILITY:
Icon tries to incorporate analog control elements of Fight Night into the brawler, with mixed results
ENTERTAINMENT:
Amazing presentation and flawed gameplay make for a title that shows much promise
REPLAY:
Moderately High
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