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 PLATFORM: PC
MAKE YOUR OWN LEGEND

here’s a certain level of basic enjoyment that nearly every RTS released since Command & Conquer can quite easily aspire to. Building up a base and an army and then using them to crush your foes is a good time even in an otherwise mediocre game. Rise of Legends is not one of those titles. Instead, it illustrates how basic concepts like these can be taken to the next level through tight design and a metric ton of polish. A visually and aurally astounding presentation – provided you have a beefy enough PC to take advantage of it – certainly doesn’t hurt, either.

It’s not as if Rise of Legends doesn’t have any good ideas, but any seasoned RTS player has seen all of the many facets of this game before. The groundbreaking (for the genre) concepts from Rise of Nations have been refined, and each and every system and notion works so well both individually and together that the whole is truly greater than the sum of its parts. The resource-gathering structure puts an emphasis on exploration, while also encouraging players to keep upgrading their bases. Likewise, the design of the technology trees (which are startlingly different for each playable faction) rewards a more conservative or defensive approach without screwing over aggressive play styles. Finally, both the immensely entertaining combat and the composition of each troop set push gamers toward exploring the various types of units; it’s highly unlikely that a strategy that hinges on huge masses of a single unit will see much success.

The single-player game offers a huge number of skirmish scenarios to enjoy in addition to the dozens of hours of playtime of its three excellent free-form campaigns, which allow you to direct a board game-like metagame in pursuit of your objectives. Multiplayer has some serious legs as well, with rankings for individuals and clans, extensive stat-tracking, and a robust matchmaking service. If there’s any fault to find in this title, it’s that it doesn’t advance the Rise of Nations or RTS formulas very much – but one could just as easily argue that it doesn’t have to.

Everything about this title is simply executed on a level that we rarely see outside of a few elite development studios. If Rise of Legends is indicitive of things to come, perhaps Big Huge Games is ready to join the likes of Valve, Blizzard, and Firaxis at the pinnacle of gaming.

  

   9.5
There is something infinitely satisfying about amassing a huge army of steam-driven mechanical spiders and heavily armed zeppelins to crush one’s enemies. Rise of Legends is easily one of the most addictive games I’ve played in a long time, and every aspect of gameplay is every bit as compelling as the combat. The building, research, resource gathering, and Risk-like overworld map are all sublimely integrated into one another, making for an incredibly smooth, polished experience. But what I admire most about Rise of Legends is how it manages to be incredibly accessible to players of all levels of RTS familiarity, despite offering a huge number of systems and tactics. The original Rise of Nations is one of my favorite RTS games of all time, and Rise of Legends easily bests it in nearly every way. Just writing this makes me want to play more… so I gotta go now. Bye.
9.5
CONCEPT:
Apply the outstanding Rise of Nations formula to a more fantastic setting – with brilliant results
GRAPHICS:
If you’ve got the machine for it, this is a gorgeous game. If not, don’t worry; it scales remarkably well, and can be played well even on a below-average PC
SOUND:
This is the first title in some time to convince me to not have iTunes running in the background
PLAYABILITY:
Pretty standard RTS controls work as smoothly as one could ask
ENTERTAINMENT:
In a genre teeming with great titles, Rise of Legends stands out as one of the best ways to get out and conquer something
REPLAY:
High
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