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Desktop Maestro

 PLATFORM: XBOX 360
Keeping The Faith

his Might & Magic spinoff has received quite a few tweaks in the year and a half between its initial PC appearance and this Xbox 360 release. Its amusing core of brutal first-person melee action is intact and with one exception, the changes for this version enhance and expand the experience enough to make it worth your time.

Peripheral fluff like picking up collectibles aside, Dark Messiah’s gameplay revolves around finding creative ways to dispatch your enemies. Coming up with and executing a plan of attack tailored to your abilities and the situation stays fresh and entertaining throughout the game. For example, the archer might knock one guy into a fire with a flying barrel, bait a few more into an explosive trap, and finish off the rest with bow and dagger. An assassin could distract the sentries by throwing a pot into a dark corner, sneak up and stealth-kill a few baddies while the others are investigating the sound, and then take them out as they come back to check the inert corpses of their allies. The classes play very differently from each other, and exploiting their unique abilities is great fun.

Unfortunately, the free-form skill tree of the original game has been scrapped in favor of those classes. While all four classes are well-designed, the freedom to build up a hero however you wished is missed. The other minor changes from the PC version – collectible relics, improved inventory management, and a few new levels – are welcome, but not terribly impactful.

If you can put up with the game’s complete and total linearity and don’t mind a largely forgettable multiplayer offering, there is a ton of brutal amusement to be had with Dark Messiah’s excellent melee combat. The luster of physics-based gameplay may have worn off a bit over the last year and a half, but setting evildoers on fire is never boring.

  

BEN REEVES   8.25
Dark Messiah rewards the devious player. And by that I mean the game is at its most fun when you are carefully scouting out its environments and using them to your advantage. This could be something as simple as kicking an enemy into a wall of spikes, or it could be a more complicated event that has you sneaking around an enemy campfire, blowing out a support pillar, and watching a nearby wall collapse on everyone’s head. Creative opportunities to take out your foes are hidden throughout the game, but they provide the game’s highest thrills. It’s unfortunate that in this action/RPG you don’t get to control how your character levels up. The voice acting is generally awful, and the load times are a little long, but otherwise there is a lot to enjoy here.
8
CONCEPT:
Bring 2006’s first-person melee adventure to console
GRAPHICS:
Spiffy depth-of-field and HDR lighting effects make the Source-powered visuals shine
SOUND:
Voice acting is laughable, but the atmospheric score makes up for it
PLAYABILITY:
The gameplay is well suited to gamepads, but intrusive aim assistance is sometimes irritating
ENTERTAINMENT:
For all its minor flaws, Dark Messiah’s unique brand of physics-powered death is endlessly amusing
REPLAY:
Moderate
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