s much as the backwards control, lack of documentation (how the hell am I supposed to know what a Russian PTRS does?), and spotty stealth bring Soldiers down, it’s the sheer tedium of every moment that prevents any enjoyment of the cool features it offers.
For instance, take reloading a tank. There are seven discrete steps to accomplish this menial task, and every single one of them was about as much fun as calculus. Everything in Soldiers is like that – accurate, but painfully boring.
This is a shame, given the potential of this title. The damage models for vehicles are brilliant, cover is implemented really well, and pretty much every piece of the environment can be blown straight to hell. It’s all for naught though, because only the hardest-core war junkie will find the willpower to slog through the vast stretches of boredom to reach the pearls of brilliance hidden under Soldiers’ skin.