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PLATFORM: PSP |
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| CUBISM GONE AWRY |
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wanted to like Cube’s general strategy -- move your block around a floating 3D platform towards a glowing goal while dodging perils and collecting keys – but the fun just never kicked in. Beating levels felt more in the realm of schoolwork than satisfying puzzle action. Presentation is very bland and simple, but that somehow doesn’t prevent loading screens between every stage. The level editor is a waste since you can only share designs with your friends and not online. And the multiplayer won’t hold your attention for more than 10 minutes. Puzzle maniacs with PSPs might find some enjoyment here, as long as they go in with low expectations.
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| Copyright
1991 -
2009
:: Game Informer Magazine
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