hen a series of children’s novels captures imaginations across the land and spawns a movie which, of course, means that a platform game of the same name must release concurrently, the game usually does one thing with brutal efficiency: suck a huge amount of what is great in the books forcefully from the experience. The problems in Snicket aren’t from a technical standpoint, as the controls work mostly as they should and the graphics are right around average. Instead, the issues are extreme repetition, simplistic challenges, and the general blandness of every other feature that a game could possibly possess. The wry subtlety of the novels’ text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous misadventure.