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 PLATFORM: PC
UNDEAD GIRLS AND ROCKET LAUNCHERS

year ago, F.E.A.R.’s creepy atmosphere and intensely visceral firefights made it an interesting and entertaining new take on first-person shooting. Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met.

Though Extraction Point was made by a different developer than the original game, it retains every single good element that was present there. The creepy in-game hallucinatory scenes are still in full effect, and even better this time around. In many of them you have a very real chance of dying, which adds a great deal of tension over the mostly safe scenes in the original. The gunplay is as awesome as ever, and the few new weapons all have their place in combat. Most importantly, though, Extraction Point never leaves you feeling  like you’re trudging through the same environment over and over – the endlessly repeated hallways, office buildings, and broken-down industrial districts of the first adventure are nowhere to be found.

Even though marginal improvement is present throughout the game, the vast amounts of recycled content make this expansion feel like more of the same. Remember those faceless clone soldiers that filled the first game? Get ready to fight another couple hundred of them using the same tactics, the same sounds, and the same weapons! Those stains of blood that cover the floors and walls seem a bit familiar, by chance? That would be because they’re the same decals that were used so extensively a year ago.

It seems that Sierra and Timegate Studios decided to tighten up the F.E.A.R. formula without introducing much new to the mix, and that’s not a bad thing. But neither is it unreasonable to expect something new and cool for your $30, rather than some of the old puzzle pieces rearranged into a slightly better shape.

  

ANDY MCNAMARA   8
The original F.E.A.R. was a crazy trip of bullets and horror that not only challenged your skills, but threw in a fair amount of interesting  story to shock and confuse. Extraction Point doesn’t fall far from the tree and offers up a healthy serving of the game’s signature bullet-time-esque Reflex mode, which basically empowers you to blast as many holes in your enemies as possible before you need to retreat and refill this essential time-slowing tool. So in that regard, Extraction Point definitely delivers, as the shooting mechanic is as indulgent and satisfying as ever. However, it is also just a lot more of the same, so don’t expect too much.
8
CONCEPT:
Tack on several more hours of the same gameplay, but with fewer identical hallways
GRAPHICS:
Still gorgeous. An awful lot of assets are recycled from the base game, though
SOUND:
Same deal – very well done, but some new audio would have been nice
PLAYABILITY:
It’s a mouse-and-keyboard shooter. Make your own damn keybindings
ENTERTAINMENT:
More of the same, but slightly better-implemented. Classic expansion stuff
REPLAY:
Moderate
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