ast season, developer Kush Games played the role of backup goalie – being called in late into the third period and asked to create a game that would compete with EA’s juggernaut with just six months of development time. This year, Kush is starting in net, and we get to see just how talented this developer is.
Almost every key aspect of ESPN has either been tweaked or completely overhauled. With Franchise mode, Kush has implemented a comprehensive coach management system that allows you to monitor every little aspect of the game, as well as innovative international scouting in the off season. You’ll also see that each team has a minor league squad that plays its own full season, but unfortunately, you cannot play or view the games, as the CPU simulates them all.
Gameplay has been tightened up significantly as well, although the player movements are still a bit too exact. Innovating in the same way as EA has this year, you can now set up plays with a give-and-go pass mechanic. The AI that the CPU exhibits for this move is particularly impressive, as it will take a shot if it sees an opening. Equally as illustrious are the beautifully orchestrated backward skating and manual stick movement – which allows defensemen to clog the passing lanes and break up plays. Additionally, wrist shots have been sped up, deflections are in greater abundance, and you’ll occasionally see players perform miraculous diving shots. Kush has also implemented a new fighting engine, but it’s way too simplistic of a button masher to really hold your interest.
As far as longevity is concerned, ESPN is easily the deepest game of the year. The multiplayer mayhem of the NHL-themed minigames in Party mode never seem to grow old. Furthermore, I really enjoyed unlocking new player-created squads in Dream Team mode – such as the team Jeremy Roenick would create. The Sky Box boasts a bevy or new unlockables as well.
ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn’t have the hard-hitting finesse of EA’s NHL.
The Edge
Only on the Xbox will you find polygonal crowds, custom soundtracks, ice trails, and 480p progressive scan support. You’ll also encounter crisper graphics and additional out-of-game cutscenes. The PS2 is lacking these bells and whistles, but it does support Dolby Pro Logic II, whereas the Xbox is equipped to handle Dolby 5.1. Without the slightest hint of doubt, the Xbox version gets The Edge.