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 PLATFORM: GAMECUBE
PLAY DEAD

veryone knows that most problems can be fixed by throwing a few pets at them. Are your kids crying? Give them a puppy. Are you lonely? Buy dozens of cats. Sadly, the gameplay problems from the console version of The Sims 2 are not so easily mended, no matter how many furry companions you add to the mix.

After I chose my new dog from a huge selection of breeds (how do Labradoodles make the cut and Tibetan Terriers don’t?) and dressed him up in a bunch of crazy crap, I quickly came to realize that the game doesn’t offer much beyond that. You can teach your pet tricks and play with them, but there isn’t much of a payoff if you do. New items for your pet can only be purchased at a designated community lot, and to get them you need to spend Pet Points, a currency separate from your regular simoleans. This clumsy implementation feels like an awfully high price to pay for the privilege of scrubbing cat pee out of your carpet.

Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn’t make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.

  

MATT HELGESON   6
The Sims has been a great franchise, but it seems like a series that is beginning to run out of ways to reinvent itself, as it’s done so well for the past six years. Pets adds a host of animal-oriented items and activities to the mix, but most of this ground was already covered in the Unleashed expansion for the original game. What’s worse is that I didn’t really feel that my canine and feline companions added much to the experience. Sure, it’s fun to dress up a dog and teach him a few tricks, but after a while my pets started to feel like just another set of chores to do in a game that’s already too bogged down in the tedium of everyday life. The Sims needs to evolve, but something tells me that evolution is going to take place in Spore, the project that clearly has creator Will Wright’s full attention right now.
6
CONCEPT:
Hope that adding cats and dogs magically creates a new game. It doesn’t
GRAPHICS:
The outlandish clothes and accessories you can put on your pet are pretty funny
SOUND:
Peppy music, gibberish voices, and no surprises
PLAYABILITY:
I still prefer the classic mode control option, but the game doesn’t seem built to use it effectively
ENTERTAINMENT:
How ironic. This time, it’s pets putting you to sleep!
REPLAY:
Moderately Low
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