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 PLATFORM: PLAYSTATION 2
THE BOXER REBELLION

few years ago, I reviewed a game called Victorious Boxers: Ippo’s Road to Glory. It was a little weird, way too Japanese for the American market, and not nearly polished enough to really be a strong contender. However, it did contain a hint of things to come in its control scheme, which allowed you to twist and sway your boxer’s torso with the left analog stick. Leave it to EA Sports to take this seed and nurture it into a title that may well change the way you think about boxing games. Much in the same way the powerhouse publisher has reinvented its golf and baseball franchises, Fight Night 2004 (the company decided to drop the Knockout Kings brand name) succeeds in creating a completely new formula for the sweet science.

To a large degree, with the exception of some special punches, face buttons are a thing of the past. Nearly all of your in-ring moves and blows are performed with the analog sticks. It’s an amazing system, one that accurately mimics the fluid motions of the real-life sport. To perform a right-hand uppercut, you simply swing the right analog down, then around and up. Jabs and hooks function in the same intuitive manner.

This new control definitely requires a big adjustment on the part of the player. I lost my first five matches, and was getting a more than a little frustrated (don’t be scared to go down to Easy difficulty while you’re learning). Then, as if a switch had been hit, the whole thing instantly made sense. Suddenly, I was bobbing and weaving, sticking and moving like an accomplished pugilist – me, whose real-life boxing experience is limited to getting beat up by my little sister. The AI will really push you to develop your skills, as it forces you to actually box – covering up and wisely picking your openings. Attempt to brawl, and you will be on the canvas in no time flat. I applaud what the development team has accomplished in Fight Night 2004, and look forward to future improvements to this already impressive package.

And there is significant room for improvement. The career and create-a-boxer modes, while featuring a good variety of unlockables and clothing options, don’t really match EA titles like Tiger Woods, Madden, or even NASCAR in terms of depth. Also, there are too many holes in its line-up of classic boxers (Larry Holmes and Oscar De La Hoya, among others, are MIA). On the gameplay side, I found the heavy bag training drill to be much harder than the others, sometimes resulting in my boxer having somewhat unbalanced attributes. Still, this is an exemplary first effort in a new series, one that I suspect will become a favorite of gamers in the years to come.

The Edge

I think you’ll begin to see a pattern developing as we hand out The Edge in EA Sports products in the coming year. Here’s the deal: as usual, the Xbox version of Fight Night boasts graphics better than those of its PS2 counterpart, with smoother-running cutscenes, beefier character models, and improved texturing. The PS2, as usual (at least with EA Sports products) has the advantage of online play, which we are happy to report is quite impressive. There’s no room for lag or hiccups in the lightning-quick sport of boxing, and we found that playing two-player over a broadband connection was virtually indistinguishable from duking it out on the same console. Impressive.

  

MATTHEW KATO   8.75

Boxers have right hooks, and this game’s dangerous punch is its right analog stick. The way it’s utilized surpasses any of the other EA Sports titles. You get a startlingly responsive feel for you boxer. You can even throw quick fake punches to fool your opponent. The game also does a good job of not letting the action devolve into a button masher. Balance, foot movement, and blocking are extremely important if you want to avoid becoming a human bobblehead. Lighting and shadows play well off of the boxers, and ambient details abound outside the ring. The career mode has its highlights, like training, but I wish there was more incentive for me to spend money like in Tiger Woods (although buying an entourage is sweet) or more to do from day to day. Still, Fight Night is more than good enough to make you see stars.

9
CONCEPT:
Reinvent the boxing genre with a brilliant all-analog control scheme
GRAPHICS:
Very, very nice. The accurate body and face models get marred with real damage
SOUND:
Crunk, crunkity, crunk! If you like ominous beats and lotsa Dirty South hollerin’, you’ll be in heaven
PLAYABILITY:
It takes some getting used to, but after a while the control becomes second nature
ENTERTAINMENT:
Extremely entertaining, breathing new life into the boxing genre
REPLAY:
High
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