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 PLATFORM: XBOX
MORE LIKE GAME OF TWO YEARS AGO

orrowind should have some sort of warning on the front. Something like, "Hardcore RPG players only." It’s got an insanely high level of immersion, story depth, and character customization available. The big problem with this game has always been downtime – far too much walking around and wading through conversations. That’s enough to kill any game; it’s to Morrowind’s credit that it’s a decent play despite that.

For fans of the original, the addition of the two expansions previously only found on PC will be approximately the best thing ever. Bloodmoon and Tribunal add on a tremendous amount of gameplay, along with the opportunity to become a werewolf. If Morrowind is your thing, buy this now.

People who didn’t like Morrowind for one reason or another should ignore this release completely. The expansions target high-level characters, and leave the basic game (as in the first 60 hours of play) mostly untouched. If this added some new races and skills and things, or just fixed the downtime issue, I’d be the first on board the Morrowind train. As it is, this won’t generate any new fans.  



   8

Aside from KOTOR, this is as good as RPGs get on the Xbox. If you like the genre, you can’t go wrong with this title (unless, of course, you’ve already played it on PC or the earlier Xbox version).

7.75
CONCEPT:
Explore a gigantic 3D fantasy world, eventually save it, and possibly turn into a monster
GRAPHICS:
Let’s not even talk about how outdated the textures are. The draw distance is awful
SOUND:
Decent enough music and effects, but they get old mighty fast
PLAYABILITY:
As good as PC-to-console ports get
ENTERTAINMENT:
If 80 percent of the game wasn’t just walking, it’d be one of the best RPGs ever
REPLAY:
Moderately High
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