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 PLATFORM: PLAYSTATION 2
TOO PERFECT TO PORT?

ight or wrong, I have a different standard for PS2 games than those I play on the PSP. The wide variety of excellent titles available on the PS2 combine  better control options and graphical muscle to allow for a gaming experience that is a step above its handheld cousin. For that reason, it’s a little hard for me to smile and nod when a game for the PSP receives what amounts to a direct port to the larger home console. While Vice City Stories has all the requisite ingredients to be a smash hit, (the most important of which is the name Grand Theft Auto in the title), the game itself falls below expectations.

Vic Vance and the story of his fall into criminality has a more serious tone than previous entries in the GTA franchise, with supporting characters that engage in spousal abuse, rampant drug use, and any number of other despicable crimes. This is by no means out of character for the series, but its treatment here has slightly less satirical edge than before – not to its benefit. With that said, there are still plenty of politically incorrect laughs to be had from the radio DJs and the random denizens of the city.

Gameplay flows like most of the earlier GTA games, minus almost all the cool additions enacted in San Andreas. The inability to climb fences is the most noticeable absence in the control scheme, and the inflexible targeting mechanic is just as frustrating as ever. On the bright side, there are often multiple missions available at any given time, while property acquisition and management are great additions to the formula. Between upgrading your various businesses and attending to the story missions, there’s a lot to keep busy with, and the game does a good job of breaking up the action so you rarely get bored with the same thing repeating over and over.

Graphically, Vice City could certainly use some cleanup. While the PSP was able to hide some of the glaring flaws, the larger TV screen connected to your PS2 will reveal a world of muddy textures and blocky characters. Several years ago, this may have been the standard, but not anymore.

Luckily, the audio production is still top notch. Some satisfying voice work from the main characters is eclipsed by the radio personalities that bring life and humor to the world. And, as always, the soundtrack is phenomenal, even if some of the tunes are a little lesser known.

One of the greatest joys of Vice City Stories lies in returning to the sun-drenched glamour of a 1980s beach city. Players of the original Vice City should get a kick out of visiting old haunts and rediscovering the city. While this latest entry is definitely a step back for the series, it still has most of the hallmarks of solid action and inappropriate behavior that have always been so much fun in the series. Even so, Vice City Stories serves as definitive evidence that it’s time for something new.

  

BEN REEVES   8.25
I’m immersed in a story about the seedier elements of the criminal underworld in a time period ripe for snarky pop cultural satire, and in a city where muzzle flashes and neon light up the night. I feel like I’ve come home to the greatest game from five years ago. Even the newly added empire building elements – where you acquire as well as upgrade various businesses – are a great addition that I want to see again. This entry has all of GTA’s trademark writing and humor, and this series still has some of the best soundtracks out there. Of course, sometimes it’s hard to come home. GTA’s Achilles heels of constant pop-up and poor targeting are possibly the worst we’ve seen with this entry, and the big screen does nothing for these PSP graphics. Also, the lack of the RPG elements and climbable environments remind me why I moved to San Andreas. Still, if you are a fan of the series who didn’t get to play this on PSP, you might as well enjoy this appetizer before the GTA IV feast later this year.
7.75
CONCEPT:
Return to the ‘80s in this port of the PSP crime simulator
GRAPHICS:
Poor texture work and overall quality makes this look worse than GTA should at this point
SOUND:
A fantastic soundtrack and high-quality voiceovers have never been a problem for the series, and that’s still true
PLAYABILITY:
Easy to pick up and have fun, but the gun targeting needs an upgrade
ENTERTAINMENT:
It’s not even close to the best this franchise has offered, but it’s still a fantastic way to indulge in a little make-believe violence
REPLAY:
Moderate
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