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 PLATFORM: XBOX 360
CAR & DRIVER

olin McRae is already less than a household name in most homes in America, so the fact that Codemasters dropped the driver’s name from this franchise signals a new direction for the series formerly known as a hardcore rally racing sim. Dirt hasn’t sacrificed any of the nail-biting, hair-raising racing action – nor the requirement that you have the driving chops to pull some of it off – but the game’s lack of identity leaves me wondering why they made the change in the first place.

Dirt’s career mode resembles another Codemasters title – Pro Race Driver – as it lets you pick from different racing types. This gives you the freedom to choose how you want to build up enough points to proceed to the next tier of the mode’s pyramid. Unlike Pro Race Driver, however, the racing is restricted to various off-road forms. Apart from the rally racing and rallycross you’ve seen before, sometimes you’ll race semis, trucks, or buggies on dirt tracks. Unfortunately, a lot of these races are on fairly short, contained tracks, and aren’t as fun as the long, diverse, and crazy-ass rally courses. Which then begs the question: Why did Codemasters turn a perfectly fine rally game into a sort-of-rally game?

The answer, of course, is to broaden the series’ horizons, but it’s hard to tell if this game has been broadened too much or too little. For instance, I wished there were more traditional, hardcore multi-stage rally races, which would make fixing the damage on your car actually important in this game. However, because it lacks a lot of multi-stage rally races, for most of the game the damage feature doesn’t even matter. On the other hand, Dirt, unlike Gran Turismo or Forza, doesn’t offer what most people want – a reason to collect a lot of cool cars. Although I did have to buy cars to compete in certain races, buying rides and liveries (no upgrading at all) just isn’t that important.

Another example where the game gets caught in the middle is with online. True to rally racing, you don’t race against others, only their times. I can’t imagine most online players want to play this way.

Codemasters knows how to deliver solid racing games, and Dirt has what you need if you are looking for intense racing. I don’t think it’s necessarily going to garner this series a new audience, but hopefully it’s a case of taking one step sideways to jump forward one big step in the future.

  

BRYAN VORE   8.5
As someone who has never really gone all that deep into a rally racing sim, I was concerned that Dirt was going to be a non-stop, hardcore ass beating. Fortunately, the myriad difficulty levels and smoothly integrated audio tutorials will have even the most casual racing fan blazing around the track like a pro in no time. Gravel, dirt, tarmac, and the several other driving surfaces offer a distinctly different feel and challenge. This sensation of variety extends well into vehicle handling and race types as well, and it’s all tied together by one of the slickest menu interfaces ever – racing game or otherwise. The biggest strike against Dirt is its horrendous load times. But at least you can watch a detailed list of your stats fly by in the meantime, and the graphical payoff once you’re driving almost makes you forget the wait. Multiplayer also suffers from a lack of offline split-screen racing or even a head-to-head mode via Xbox Live. However, arcade and sim racers alike will find a supremely satisfying experience in climbing Dirt’s plentiful and challenging tiers.
8
CONCEPT:
The rally racing really stands out in this series’ move away from...rally racing
GRAPHICS:
Track details will pop in as you drive, but the light bloom is nice, and shadows from creeping cars are cast on your vehicle
SOUND:
It’s cool that Travis Pastrana has provided voice-overs for a large bulk of the menus
PLAYABILITY:
You can switch the tracks’ turn indicators to different styles, depending on your preference
ENTERTAINMENT:
Codemasters shows you how to race on the edge on two wheels and live to tell about it
REPLAY:
Moderate
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