MAX PAYNE 3 ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register

 PLATFORM: DS
HIDING FROM THE SUN

ampires have cloaked the Earth in perpetual night. Humans are kept as cattle in their undead overlords’ domains. If only there was some dude with a mysterious past and an enormous sword to rectify the situation. Of course, he would need a spunky kid to help him out and provide an enthusiastic counterpoint to his dark brooding.

Lunar Knights may have a setup that makes Scooby Doo look like a creative tour de force, but the gameplay it throws at you is no joke. We’ve had some mediocre efforts from Square Enix’s Mana series in recent years, but this successor to Boktai is a great way to remember what makes this style of gameplay fun.

Lunar Knights employs the same isometric hack n’ slash formula we’ve seen for years, but offers a level of polish that keeps it from getting old. The cool systems that are layered on top of it are what make it engrossing. Collecting items to power up your various weapons, managing recovery and boost items, and growing your two heroes’ skills through experience points are all deftly executed and very enjoyable. 

As entertaining as the core of Lunar Knights’ gameplay is, the game’s ancillary elements are less skillfully done. The story, as mentioned, is mediocre at best. Slogging through clumsy dialogue between dungeons is a chore, and the space flight minigame is a simplistic distraction that goes on for far too long. It’s good that all these things will only take up a fraction of your time here; the vast majority of the game is in the dungeons.

Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.

  

ANDREW REINER   8.5
As innovative as Boktai’s sun-sensing gameplay was, it really didn’t find a home with the basement dwelling gamer. Lunar Knights, the spiritual successor to Boktai, is designed with this nocturnal crowd in mind. Unlike its predecessors, it doesn’t require sunlight to play. Removing this gimmick doesn’t change the experience – the sun and moon are still the foundation of gameplay – it simply allows you to stay glued to the infectious hack n’ slash play well after the sun goes down. The combat system is surprisingly complex and beautifully crafted. The dungeon designs are a bit bland, but there are few dungeon crawlers that offer gameplay this dynamic.
8
CONCEPT:
Show everyone how isometric dungeon crawling is done
GRAPHICS:
As usual for the DS, the visuals are nothing special
SOUND:
Competent English voice actors exist. Why none of them ever do anime-themed titles (including this one) I have no idea
PLAYABILITY:
Accidentally triggering the dash move gets irritating after the 50th time
ENTERTAINMENT:
You won’t find many better action/RPGs on handhelds
REPLAY:
Moderate
Copyright 1991 - 2009 :: Game Informer Magazine