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 PLATFORM: DS
BEEN THERE, RACED THAT

his is not just a remake of a forgettable N64 game; it feels like a remake of every kart racing game I can recall. That’s not to say that Diddy is incapable of showing you a good time; the little monkey does succeed at delivering a good bit of variety. Unfortunately, none of it has the magic supplied by the much better Mario Kart, and the game starts feeling less like a drive to the finish and more like a time waster.

The best part of Diddy Kong Racing comes in the first hour, when there are consistently new things to see. During this time you’re introduced to the three vehicle types you’ll be driving: The car does nothing you wouldn’t expect, the plane (the most fun of the three) can steer up and down in addition to side to side, and the awkward hovercraft floats around on land or water. In those early minutes you’re also getting to explore the island and winning pretty much every race you encounter. The balloon popping game also shows up pretty early – a sort of track-shooter where your magic carpet floats along a prescribed course as you break balloons with your stylus.

The rinse-and-repeat approach that follows is what pulls Diddy Kong Racing down. The races never get more interesting, but they do get pretty hard, and the poorly structured vehicle upgrade system doesn’t help matters any. It doesn’t become genuinely fast or frantic, and the ”adventure” game promise turns out to be a sham that hides a pretty linear progression. Add on the fact that this is a title that very definitely shows its roots as a game from the ‘90s in terms of visuals and audio, and the whole show comes out as a mediocre pastime for newly minted racing gamers, and not much more.

  

MATT HELGESON   7.75
Diddy Kong Racing does its best to add some interest to the crotchety old kart-racing genre, a style of game that’s pretty much been running on fumes since the PSone/N64 era. To a large degree, it succeeds. While it’s nice to have the real-time maps, I’m glad that they actually figured some way to incorporate the touch screen and microphone into gameplay with the novel starting line mechanics. I also like the variety of vehicle types, even if the hovercrafts feel exactly like the cars with worse control. In the end, this is exactly what you expect – well done racing. Still, for me, this entire genre feels a bit stale.
7
CONCEPT:
Race in big lazy circles in this update to the N64 title of the same name
GRAPHICS:
You did read N64 in the last line, didn’t you?
SOUND:
Did I mention N64 anywhere recently?
PLAYABILITY:
The simplistic controls usually work okay for the car and plane levels, but that hovercraft could sure use some work
ENTERTAINMENT:
Slow and simplistic, it’s hard to imagine spending too much time with a game that’s not even close to as fun as the DS Kart racer already on the market
REPLAY:
Low
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