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 PLATFORM: GAMECUBE
GAMING'S SUMMER FLUFF

his is the modern, moody Dark Knight’s greatest game – fast paced, stylish, not very brainy, and often an easy, good time. Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not.

Batman Beings takes just a few parts of the great comic hero’s identity and really drives them home. He’s only a man, so don’t bolt into a room full of armed goons and hope to get out safely. Scared enemies are weak enemies, so freak them out like a bad brown acid trip before they even see you.

In an easy, mass-market friendly way, the game does many of these things just fine. The difficulty is never high, and the interaction points to get large-scale scares going are easy to spot and satisfying to use. The problem for experienced gamers is that each of the game’s systems feels dumbed down, and major gameplay elements don’t evolve a lick from the first scene to the last. Examples like lock picking and hacking are small; but combat, equipment, and fear-inspiring tactics are bigger areas of lost opportunity.

There are other problems, too. Voice acting by the film’s cast is great, but the supporting goons miss more often than they hit. Interior environments feel repetitive and sterile, lacking the scope and detail of the exteriors. The Burnout-inspired driving levels are entirely too long and (again) repetitive. The entire list of things this game could improve on just point to one basic design principle – gameplay, story, and characters really should evolve over the course of the game. In Batman Begins, they do not.

Still, there are some good points and great ideas in here. The rendition of Arkham Asylum rocks. That level, along with the Narrows, is really well designed and takes good advantage of the heights that the Dark Knight will scale. There’s a nicely moody atmosphere throughout, and the expansion of areas from the movie is done logically and skillfully.

If Batman Begins were trying to be the pinnacle of stealth action, combat racing, and iconic hero adventure, it hasn’t reached any of those heights. Instead it apes some of the most accessible and memorable parts from these genre’s greatest games (like Splinter Cell’s lock picking and Burnout’s takedowns) and merges them with interesting, if somewhat underdeveloped, ideas like instilling fear in one’s enemies. This certainly isn’t the smart, wry Batman game that fans have always wanted, but it is a pretty decent base to build off of. I, for one, hope that EA takes the intelligence and skill of its audience to heart and really delivers a Batman classic the next time around.

  

ANDREW REINER   6.75

This game is all about using fear to intimidate your opponents. There are few things more satisfying than the ability to frighten lowly thugs to the point that they cower in the corner and shake in horror. Although this game delivers the sensation that Batman is the most frightening element of the night, it also makes him out to be as cowardly as a kid who throws a rock at you then hightails it away. If Batman approaches his adversaries prior to inducing fear, he might as well just hop into a body bag. The fact that an overweight toolbox can go toe-to-toe with him is a bit insulting. Pouring salt onto the wound, the combat engine is just as shallow, monotonous, and nauseating as the fighting in the Catwoman game. Spectacular crashes light up the screen in the Batmobile segments, but the horribly designed objectives make this fast ride run out of gas quickly. As enjoyable as it is to lurk in the shadows, this bat is best left locked in the belfry away from your systems.

7.25
CONCEPT:
Let the Dark Knight stretch his cape in a fear-fueled, highly interactive, and largely entertaining environment
GRAPHICS:
The character models and exterior Gotham environments are great, but like everything else in the game, there’s some corner-cutting going on
SOUND:
The tense noir soundtrack is a nice touch in the game
PLAYABILITY:
Simplicity takes precedence over speed, and some depth is lost in the process
ENTERTAINMENT:
It’s Batman, and (finally) it’s a pretty good Batman
REPLAY:
Moderate

Graphically, the systems are practically equal (with the Xbox just slightly leading the charge). Control-wise, the PS2 responds faster and the camera seems smoother, but the differences between versions are so slight as to make them essentially identical.

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