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 PLATFORM: PC
ANOTHER MONTH, ANOTHER RTS

he last couple of months have seen a whole slew of new RTS titles hit the market. Some good, some bad, but none with the gargantuan EverQuest franchise attached. Expectations for this title were pretty high, and for the most part LoE doesn’t live up to them.

The gameplay is classic RTS, and thus a bit simpler than the current favorites. Resources in particular are dumbed-down – there’s only one, and you can harvest it much faster than you can spend it. This makes for a different flow of play from similar titles, and cheapens strategy in the process.

Though there are three very different factions, the depth of units, upgrades, and spells isn’t anywhere near what can be found elsewhere. Also, the skills are pretty weak – when I cast a spell with a 60-second cool-down, I expect it to lay down the law. In LoE, it’ll maybe kill one unit. Also, even Lords (the LoE equivalent of a Hero in WarCraft III) only have four skills total, the second two of which you won’t see in most games since it takes so long to get to the required level. The combat just never reaches the level possible in the big-time RTS titles.

With multiplayer significantly less user-friendly than in other titles and a lame single-player mode, LoE falls well short of the genre’s top dogs. The fact of the matter is that this is the first RTS title from Rapid Eye, and they simply don’t have the experience in smooth gameplay, balanced factions, and online support that Blizzard and Ensemble can bring to the table.  



ANDY MCNAMARA   7.25

I used to be a hardest of the hardcore EQ player. So in regards to the people and places in the universe, I know more about it than any normal person really should. Coming into this game, I was expecting to find myself enveloped in the universe and experiencing it in a whole new way – RTS-style. Sadly, while there are certainly parts of EQ lore to be found here, it isn’t as interesting as I had hoped. As a WarCraft wannabe, the game is certainly competent, but it doesn’t do anything you haven’t seen before. Don’t get me wrong, there is some fun to be had with this title, especially in multiplayer, but it never quite delivers like a Command & Conquer or WarCraft.

7.5
CONCEPT:
Combine EverQuest with real-time strategy and try to give the big boys a run for their money
GRAPHICS:
Nothing that pushes the envelope too much, but high-end for the genre
SOUND:
Nicely orchestrated score. There could be a lot more unit voiceovers
PLAYABILITY:
Having full control of the camera is cool, but doesn’t really add much. Trying to click on units during battle gets frustrating
ENTERTAINMENT:
EQ fans will likely eat this one up. Without the EQ license, it’s merely an above-average title
REPLAY:
High
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