hen it first came out, this game put a darker, more violent edge to puzzle-oriented games like Prince of Persia and Flashback. Not only can you blast enemies with infinite shotgun fire, but you can turn these same blasts on the hapless human prisoners. Special weapons like player-controlled flying mines and rolling grenades are all necessary to work through the brilliantly designed levels. There aren’t many thinking-man’s action games like this on the GBA.