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 PLATFORM: GAME BOY ADVANCE
TONY IN A BOX

oy, I hated the first half-hour I spent with this game. After playing Tony Hawk on a consistent basis for the last five years, I was suddenly forced to spend time "unlocking" such basic moves as kickflips and Indys. I guess it’s supposed to be a tutorial, but give me a break. Why should I have to jump through hoops and complete goals just to get back to the basic move set I’ve been using since the inception of the series?

Once I got past the grunt-work, I did warm up to Underground – a little. It’s cool that Vicarious Visions tried to incorporate the huge scope of the console versions into a portable package – even if some elements (like the character-create mode) are a little wasted on such a small screen. Also, it’s still impressive how well the classic control is implemented with fewer buttons, and that the new off-board comboing is included. However, as I said when I reviewed Tony 4 on GBA, I’m very tired of the isometric view and Resident Evil-style turning, and this didn’t do much to bring me back into the fold.  



JUSTIN LEEPER   5.75

I couldn’t be more fed up with isometric action/sports games if they were pickles and I had to eat the whole jar, brine and all. THUG’s premise works for the GBA crowd, but its off-limits areas and shoddy control (especially for a Tony Hawk game) irritate me like a sliver in my butt cheek.

6.5
CONCEPT:
Continue the franchise’s story-oriented bent on the GBA
GRAPHICS:
Still impressive, but this engine is pretty much maxed out
SOUND:
A significant step down from past iterations
PLAYABILITY:
It’s got everything: the off-board comboing, revert, manuals, etc.
ENTERTAINMENT:
Solid, except for the torpid pacing in the beginning
REPLAY:
High
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