don’t by any means count myself as a Trekkie, but I liked The Next Generation and hated Voyager as much as the next guy. As with Command’s precursors, this fact made little to no difference in how much I enjoyed the game. The story was compelling not because I knew the intricate workings of the political climate between the Federation and the Klingons, but because it was well written, and expertly implemented. The three campaigns (Klingon, Romulan, and Federation) acted as sounding boards for different sides of the same story, and there was never a time when the plot suffered so there could be an equal number of missions for each campaign. Additionally, the RPG-like elements of starting with the command of a small ship, then working your way up through the ranks and buying better ships and equipment with points gained through successful mission completion are inspired. Sure, it’s not groundbreakingly original, but it works, and that’s what counts.
On the other hand, there are some rather irritating bugs in this game. Some are graphical, and some are balance related, but those of you without an Internet connection will be cut off from the patch that will doubtlessly make its appearance rather soon. You’ll also have to go without the wild multiplayer side of the game – a feature that is not to be missed.