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 PLATFORM: GAMECUBE
THE NEW REPUBLIC

’m usually not excited about Star Wars material that isn’t tied directly to the movies. That being said, I have grown tired of LucasArts’ recent by-the-numbers vehicular combat titles. Not only does Jedi Outcast succeed in drawing me into protagonist Kyle Katarn’s world, but it also brings first and third-person action together fairly well.

Although you could consider Jedi Outcast a game of two halves, where you are either with or without Force Powers, I love it all. From the run and gun corridor shoot-outs with stormtroopers to the lightsaber wielding, this is all Star Wars, all the time. This console version (as well as the one on the Xbox), however, is a step down from the PC’s, due to the fact that you just can’t scroll through the Force Powers fast enough. Another mark against this otherwise fine game is the multiplayer, which encompasses only two players and doesn’t go online. Between this and Rogue Leader, the GameCube now has two of the best Star Wars titles ever made.

  

ANDREW REINER   9.25
The texturing and quality of the out-of-game sequences are not as lustrous as the PC and Xbox versions, but outside of these minor graphical issues, the game still has it where it counts. The lightsaber duels are brilliantly depicted, the FPS components are rich in depth and greatly varied, and the story brings back fond memories of the classic trilogy.
8.75
CONCEPT:
Even as a less-than-perfect port, Outcast is a formidable package
GRAPHICS:
Some textures are bad and the cutscenes look like Bantha doo-doo
SOUND:
John Williams’ score from the movies just keeps getting better and better
PLAYABILITY:
The game’s use of the third person isn’t perfect, but the Force Powers rock
ENTERTAINMENT:
Gripes aside, this is still a must-have Star Wars title if there ever was one
REPLAY:
Moderately High
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