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 PLATFORM: GAMECUBE
LOSING SPEED

he breakneck velocity of Sega’s attitude-driven mascot has decelerated to a modest jog. Rather than focus specifically on the blue blur, Sega desired to encompass the entire Sonic universe in this release. An unwise decision, if I may say so. With six different playable characters, the complexity of the quest transforms into a series of minigames. The Sonic levels are as explosive as ever, although the control isn’t nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun.

To spice up the GameCube version, Sega implemented an array of two-player minigames. From split-screen racing to heated battles, these multiplayer bonuses are just as aggravating and poorly designed as the main quest. Other than the Sonic levels, which are few and far between, the only aspect that truly drew me into the quest was the ability to raise and nurture the adorable little Chao pets. This obscure break from the game is quite deep and more finely polished than the game itself. I have a feeling that kids will thoroughly enjoy this release, but it’s way too easy and too far off the beaten track to entice hardcore gamers or fans of Sonic’s nostalgic exploits.  



JUSTIN LEEPER   7
It's almost criminal how one-sided Sonic Adventure 2 is. On one hand, I pretty much hate the gameplay. The Sonic/Shadow stages consist of basically pressing forward as your 'hog of choice loops like mad. The mecha stages are lame central, with some shooting and little else. The Emerald scavenger hunts bite it, too. Who really wants to find some green rock in a Sonic game? The updated multiplayer mode is only worthy as a means to punish small children ("Clean your room or you'll have to play two-player Sonic with your sister."). But then, the glimmering, shining ray of joy is Chao. They are my masters. I have no choice but to play through the piss-poor levels to get them new animals and gems. I have to race and fight (new Chao Karate) with them. They're so damn cute. Argh! Curse Sega for making me play such a bad game just to advance my Chao!
7.5
CONCEPT:
An enhanced port of the Dreamcast game with new two-player mini-battles, improved Chao raising, and Game Boy Advance compatibility
GRAPHICS:
The engine runs smoothly, offering gorgeous environment designs and fluid movements
SOUND:
'80s rock with annoying spoken dialogue
PLAYABILITY:
The sheer speed of gameplay is impressive, but the play mechanics are glitchy and unresponsive
ENTERTAINMENT:
There’s a lot to do in this game, but Chao raising is the only mode that is consistently amusing
REPLAY:
Moderately High
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