MAX PAYNE 3 ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register
Fast and Furious DVD Sweepstakes

 PLATFORM: GAMECUBE
A FORCE TO BE RECKONED WITH

ogue Leader best represents what the GameCube hardware is capable of. Whether it be the daunting size of a Star Destroyer that houses over 300,000 polygons within its body, or incalculable amounts of fighters crammed onscreen, you can feel the power being pumped through this tiny machine. Even after playing thousands of games in my tenure at Game Informer, I’m completely dumbfounded by the level of detail that went into this project. The texturing on the vehicles – which accurately maps laser reflections and light sourcing – is identical to that in the films. This level of detailing is accurately used on all fronts. When an X-Wing flies by, you can see an animated pilot in the cockpit, and a fully functional R2 unit busily slaving away.

As Justin so clearly pointed out, “It looks better than it does in the movies.” This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. I wouldn’t say that the technology in video games has surpassed the special effects used in feature films, but it is comparable.

In terms of gameplay, Rogue Leader is designed with simplicity in mind, as was the case with its precursor, Rogue Squadron. Everyone can suit up and pilot an A-Wing – that’s a given. However, complexity is delivered through the missions, asking that players accomplish feats that can best be described as impossible. Can a B-Wing single handedly disable a Star Destroyer? Apparently, yes. Almost every significant battle from the classic trilogy is re-created flawlessly. Hundreds of ground troops swarm the terrain in the Battle of Hoth, and TIE Fighters feverishly try to knock you out of the trench in the Death Star run.

Always one to improve upon its previous work, Rogue Leader’s developer, Factor 5, has enhanced every aspect of the game. In Rogue Squadron, enemy fighters were basically sitting ducks, doing little to evade your attacks. This time around, they’ll do whatever is necessary to turn the tables. Since the screen is constantly clouded with laser fire, dozens of vehicles, and crazy environmental effects, a targeting computer has been implemented. You’ll also have the ability to give orders to your wingmen and ground troops – hopefully easing the weight on your shoulders.

Just to give you an example of how engrossing this game is, I actually found myself bouncing in my chair like I was a real-life X-Wing pilot. I never thought I’d see a game accurately deliver the essence of the films, yet here it is. Simply said, Rogue Leader is the ultimate Star Wars experience.  



MATTHEW KATO   9
PlayStation 2's Starfighter was fine, but it didn't remind me of why I love Star Wars like Rogue Leader. It's not just that I get to fly the classic ships, or even that some of the missions are from the movies – it's Factor 5's detailed perfection. For example, TIEs will rove around in packs until their number is depleted. The remaining few will then break off in a desperate attempt to save their lives. You can cover your own butt with d-pad instructions to your wingmen or through the c-stick-controlled first-person view. You can even turn on an enemy cam that pulls back to show any fighters that are on your six. Leader's graphics are equally up to the task of portraying these epic battles. I just about lost it when I noticed that TIEs would not only self-shadow, but also contain reflections cast from your glancing laser fire and those two red taillights that they have in back. Now, "cut the chatter Red Two" and go buy it.
9.5
CONCEPT:
Pilot vessels from the classic Star Wars trilogy in 11 missions based on popular segments from the films
GRAPHICS:
Unparalleled realism is delivered in the vehicle designs and terrain mapping
SOUND:
Entirely authentic
PLAYABILITY:
The complex mission objectives and interaction with your wingmen are beautifully integrated within the simple control scheme
ENTERTAINMENT:
Finally, a game that does justice to Star Wars’ legendary battles
REPLAY:
Moderately High
Copyright 1991 - 2009 :: Game Informer Magazine