ogue Leader best represents what the GameCube hardware is capable of. Whether it be the daunting size of a Star Destroyer that houses over 300,000 polygons within its body, or incalculable amounts of fighters crammed onscreen, you can feel the power being pumped through this tiny machine. Even after playing thousands of games in my tenure at Game Informer, I’m completely dumbfounded by the level of detail that went into this project. The texturing on the vehicles – which accurately maps laser reflections and light sourcing – is identical to that in the films. This level of detailing is accurately used on all fronts. When an X-Wing flies by, you can see an animated pilot in the cockpit, and a fully functional R2 unit busily slaving away.
As Justin so clearly pointed out, “It looks better than it does in the movies.” This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. I wouldn’t say that the technology in video games has surpassed the special effects used in feature films, but it is comparable.
In terms of gameplay, Rogue Leader is designed with simplicity in mind, as was the case with its precursor, Rogue Squadron. Everyone can suit up and pilot an A-Wing – that’s a given. However, complexity is delivered through the missions, asking that players accomplish feats that can best be described as impossible. Can a B-Wing single handedly disable a Star Destroyer? Apparently, yes. Almost every significant battle from the classic trilogy is re-created flawlessly. Hundreds of ground troops swarm the terrain in the Battle of Hoth, and TIE Fighters feverishly try to knock you out of the trench in the Death Star run.
Always one to improve upon its previous work, Rogue Leader’s developer, Factor 5, has enhanced every aspect of the game. In Rogue Squadron, enemy fighters were basically sitting ducks, doing little to evade your attacks. This time around, they’ll do whatever is necessary to turn the tables. Since the screen is constantly clouded with laser fire, dozens of vehicles, and crazy environmental effects, a targeting computer has been implemented. You’ll also have the ability to give orders to your wingmen and ground troops – hopefully easing the weight on your shoulders.
Just to give you an example of how engrossing this game is, I actually found myself bouncing in my chair like I was a real-life X-Wing pilot. I never thought I’d see a game accurately deliver the essence of the films, yet here it is. Simply said, Rogue Leader is the ultimate Star Wars experience.