he Game Boy Color has never been a strong platform for fighting games, nor has it been favorable to licensed product. Given the potential outcome – one that can best be described as suicide – combining these two concepts is a risky venture. The kind of thing that could spoil a youngster’s day, give a video journalist editor a nagging headache, and make the voting process for the Worst Game of the Year all the easier.
With the red-hot Shrek license at its disposal, TDK went for broke by attempting the impossible. As you would expect, this handheld fighter is laden with troubles. I salute TDK for being brave enough to dive headfirst into a cauldron of sulfuric acid, yet it should have killed this title rather than press its luck on retail. Within the repugnant gameplay, frustration abounds through unmanageable controls and buggy AI. Instead of inserting a catchy fairy tale-esque soundtrack, only one song accompanies the detestable fighting – looping non-stop between and during the bouts. Making a mockery of everything games stand for, Shrek should be avoided at all costs.