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 PLATFORM: GAME BOY
HANDHELD MISERY

he Game Boy Color has never been a strong platform for fighting games, nor has it been favorable to licensed product. Given the potential outcome – one that can best be described as suicide – combining these two concepts is a risky venture. The kind of thing that could spoil a youngster’s day, give a video journalist editor a nagging headache, and make the voting process for the Worst Game of the Year all the easier.

With the red-hot Shrek license at its disposal, TDK went for broke by attempting the impossible. As you would expect, this handheld fighter is laden with troubles. I salute TDK for being brave enough to dive headfirst into a cauldron of sulfuric acid, yet it should have killed this title rather than press its luck on retail. Within the repugnant gameplay, frustration abounds through unmanageable controls and buggy AI. Instead of inserting a catchy fairy tale-esque soundtrack, only one song accompanies the detestable fighting – looping non-stop between and during the bouts. Making a mockery of everything games stand for, Shrek should be avoided at all costs.  



JUSTIN LEEPER   0.5
Mankind's greatest mystery will be how TDK could release this decrepit abomination, then charge actual money for it. A retarded, paraplegic monkey could design a better game.
0.5
CONCEPT:
Proof that a game can be made in three hours
GRAPHICS:
Six high-quality frames of animation for each character
SOUND:
One annoying looping song that plays in-between and during every battle
PLAYABILITY:
Similar to driving a car without wheels
ENTERTAINMENT:
Revelation 20:7 "When the thousand years are over, Satan will be released from his prison." Well, boys and girls, he’s back, and making games to boot!
REPLAY:
Low
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